

I don’t think it has anything to do with the weekly release schedule, or that was my least favorite thing about it. Maybe that helped sell a few more, but it’s a polished game made from unique IP with a strong story that knows what it is, and an incredible cast of famous voice actors.
I’m not sure if people realize how huge of a following Critical Role has. They collaborated on the game and did most of the voice acting. I found out about it through them, and I had a blast playing it. It’s short, but packs a punch.

Sure, it’s a time management sim insofar as there are time limits on the “daily” minigame, but I’d characterize it more as team/skills coordination and management. And it’s really just a telltale narrative with consequential decision making, broken up by the minigame. I hadn’t ever played a game with those particular minigame mechanics, so maybe I’m missing something.
Is there trepidation with critical role? How so? I only recently got into watching their tabletop dnd, so I’m a pretty new fan. It’s actually one of those things I’m shocked stayed under my radar for so long…