Sebastian Aaltonen’s super in-depth analysis of all current graphics APIs, GPU history, and a proposal for a much simpler API that better fits today’s GPUs
Sebastian Aaltonen’s super in-depth analysis of all current graphics APIs, GPU history, and a proposal for a much simpler API that better fits today’s GPUs
So… Vulkan round 2?
Pretty much! As in, same goal as Vulkan, but realizing that Vulkan and friends were released ten years ago, and GPUs have changed a lot since then.