fonix232
- 0 Posts
- 7 Comments
The rules for me to like you are quite simple:
- having a huge dick is optional
- not being one isn’t
fonix232@fedia.ioto
Comic Strips@lemmy.world•A cartoonist's review of AI art - The Oatmeal
0·3 days agoAh, so you’ve been debating in bad faith all along.
off you fuck then, troll.
fonix232@fedia.ioto
Comic Strips@lemmy.world•A cartoonist's review of AI art - The Oatmeal
0·3 days agoWith the same attitude one could campaign for ditching digital art tools, hell, even paint and paper, and going back all the way to cave paintings.
AI is a tool, period. Using it does not denigrate the process, and no, unlike your claim, does not take away from creativity, in fact it can trigger the exact same new ideas other creative processes can.
What’s truly sad is that you, in complete lack of understanding of how and why AI can be used, are dismissing not just AI but people who use it, putting your ideology of “art purism” as something superior. My recommendation is, you look back in history and see how every single technological advancement that resulted in such outcries and purist movements, has ended up. Small hint: you’re very much on the wrong side of things.
fonix232@fedia.ioto
Comic Strips@lemmy.world•A cartoonist's review of AI art - The Oatmeal
0·4 days agoWow. Way to be ignorant.
I’m not disagreeing that said mini scene isn’t epic, but AI literally doesn’t take away from such events - in fact it can help make them happen.
There’s tons of people out there (including myself) who have the mental/cerebral creativity, but lack the ability to translate it to something hand-drawn. To take my own example further, I can’t draw for shit - and this isn’t for lack of trying, mind you, I’ve spent 4 years in an architectural high school, each year having 2-4 weekly freehand drawing classes, and while I can manage more regular objects in perspective… that’s about it. On the other hand, I’m really good with CAD in general, or mechanical drawings. To me AI isn’t something that takes away my creativity, or replaces the human element, because I know what I want on-screen, and simply require an aid, a tool, to make that happen.
With my TTRPG games (which are more sci-fi oriented), I still do 90% of the prep by hand. I plan ahead for the possible paths my players will take, generate backdrops to be used on my projector, and recently even started generating background music to play.
Even if I was a “real artist”, the amount of work required to eliminate AI from the workflow is simply not doable by a single person.
But yet again, it doesn’t take away from my creativity. I still have to come up with the scenarios, the possible outcomes, how my players might react, plan the backdrops and music and battle scenes and whatnot, and have everything I’ve envisioned, translated into something my players can see.
AI isn’t providing the creativity, but a way to translate the vision to visual.
fonix232@fedia.ioto
Comic Strips@lemmy.world•A cartoonist's review of AI art - The Oatmeal
0·4 days agoOr where hiring an actual real artists - for example if you were to need dozens of graphics for, say, a TTRPG you’re running.
On the other hand, if you’re e.g. writing your own TTRPG, and getting it published, you ought to use a real artist.
IMO the best way to determine if AI is okay to use or not, is by the purpose - is it a personal project, something you won’t profit off? Then sure. Is it something you’re going to profit off of? Then use a real artist and include them in the profits.
Not THAT much of a challenge tyvm.
Let’s just stick with dicks.