massive_bereavement

Did you ever thought we will become what we are?

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Joined 1 year ago
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Cake day: June 14th, 2024

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  • I was thinking what is the key difference that made BZ less enjoyable that the first game: I think it’s the fact that in the first game the player is a clueless fragile thing thrown in a hostile and alien world with frightening creatures and a large degree of freedom when dealing with advancing the game or just playing it as a sandbox. The fact that there were clues spread out in the ocean and it was my choice if I wanted to pursue them first or build some vehicle or base, felt like I had a lot of agency. Plus, moving towards a new biome was always very tense as I had no clue what was waiting there.

    Because BZ has a better structured story, I often felt forced to follow the beats that it was demanding, but also I think the key issue was that I knew Subnautica so well, all the dread, mystery and sense of wonder was no longer there.

    At the end of the day I enjoyed Below Zero, but I wanted to repeat my Subnautica experience and it failed to reproduce it.




  • I met people on both sides that had either of those attitudes.
    The “I’m always right because I have a PHD” is not uncommon, even on fields not covered by their education. At the same time, I’ve met many religious people (Muslims, Hindus, Christians) that for them religion was a private, personal aspect that helped them deal with their lives. As a kind of a routine, something done time and time again enough to clear up their minds from stress and give them an anchor when lost.

    I’m not religious, but I believe in freedom and the pursuit of happiness, and I support anyone as long as it doesn’t interfere with other’s.