This is making me notice that I wouldn’t say why and y the same: I’d say ‘why?’ with a descending tone, and ‘y?’ with a rising tone. I think the difference comes down to whether I’m asking for an explanation or for clarification. I don’t think I’d ever paid attention to that kind of distinction in speech before.
Cute comic dad.
As a machinist currently running a mill Z is vertical
Z should be vertical relevant to gravity and I think we can all agree without further discourse
People suggesting Z don’t get it. They are 2D.
Then I should be able to see inside their bodies and all their internal organs from my three-dimensional perspective. :V
“I’m also terrified of the axis”
Random person during ww2Warum?
I’m a Blender3D user. The vertical axis for me is Z. :V
Rhis joke has no depth.
It looks rather plane as well.
I’ve always preferred Z for vertical. And that’s as someone who occasionally plays a popular game that uses Y.
Z as depth makes more sense to me, as X and Y tend to be the most important in rendering (although it might be different when modelling)
Z is only depth if your camera happens to be at the origin facing in the positive Z direction, though. In most games, the camera almost never rotates except about a vertical axis, though, so Z as the vertical axis stays vertical always. (Exceptions being space sims, that leaning-around-the-corner maneuver in a lot of games where the camera tips, games with shifting gravity, etc.)
I dunno. Z as up always felt more intuitive to me. It’s just another thing to argue about like Vim vs Emacs and tabs vs spaces, I guess.
Minecraft?
Minecraft’s coordinate system is terrible. Y is vertical, X runs west to east (fine), and Z runs north to south!
I’d like to imagine some developer started designing the game by clicking on the wrong plane and by the time they figured it out, it was too late to go back.
This comic is 2D. No Z axis in their universe.
it’s the axis of evil




