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klingerd@lemmy.ca to Comic Strips@lemmy.world · 4 days ago

Geometry

lemmy.ca

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Geometry

lemmy.ca

klingerd@lemmy.ca to Comic Strips@lemmy.world · 4 days ago
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  • cazssiew@lemmy.world
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    3 days ago

    This is making me notice that I wouldn’t say why and y the same: I’d say ‘why?’ with a descending tone, and ‘y?’ with a rising tone. I think the difference comes down to whether I’m asking for an explanation or for clarification. I don’t think I’d ever paid attention to that kind of distinction in speech before.

  • gingersaffronapricat@lemmy.world
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    4 days ago

    Cute comic dad.

  • LemmyKnowsBest@lemmy.world
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    4 days ago

    Relevant

  • maximumbird@lemmy.world
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    4 days ago

    As a machinist currently running a mill Z is vertical

    • BanMe@lemmy.world
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      4 days ago

      Z should be vertical relevant to gravity and I think we can all agree without further discourse

  • certified_expert@lemmy.world
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    4 days ago

    People suggesting Z don’t get it. They are 2D.

    • Tattorack@lemmy.world
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      4 days ago

      Then I should be able to see inside their bodies and all their internal organs from my three-dimensional perspective. :V

  • morto@piefed.social
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    4 days ago

    “I’m also terrified of the axis”
    Random person during ww2

    • jaybone@lemmy.zip
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      4 days ago

      Warum?

  • Tattorack@lemmy.world
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    4 days ago

    I’m a Blender3D user. The vertical axis for me is Z. :V

  • Kaput@lemmy.world
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    4 days ago

    Rhis joke has no depth.

    • Sundray@lemmus.org
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      4 days ago

      It looks rather plane as well.

  • palordrolap@fedia.io
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    4 days ago

    I’ve always preferred Z for vertical. And that’s as someone who occasionally plays a popular game that uses Y.

    • KSP Atlas@sopuli.xyz
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      4 days ago

      Z as depth makes more sense to me, as X and Y tend to be the most important in rendering (although it might be different when modelling)

      • TootSweet@lemmy.world
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        4 days ago

        Z is only depth if your camera happens to be at the origin facing in the positive Z direction, though. In most games, the camera almost never rotates except about a vertical axis, though, so Z as the vertical axis stays vertical always. (Exceptions being space sims, that leaning-around-the-corner maneuver in a lot of games where the camera tips, games with shifting gravity, etc.)

        I dunno. Z as up always felt more intuitive to me. It’s just another thing to argue about like Vim vs Emacs and tabs vs spaces, I guess.

    • brsrklf@jlai.lu
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      4 days ago

      Minecraft?

      • starik@lemmy.zip
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        4 days ago

        Minecraft’s coordinate system is terrible. Y is vertical, X runs west to east (fine), and Z runs north to south!

        • CmdrShepard49@sh.itjust.works
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          4 days ago

          I’d like to imagine some developer started designing the game by clicking on the wrong plane and by the time they figured it out, it was too late to go back.

    • otacon239@lemmy.world
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      4 days ago

      This comic is 2D. No Z axis in their universe.

  • expatriado@lemmy.world
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    4 days ago

    it’s the axis of evil

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